a first-person puzzle adventure game by Zelcon Games

Development Update 22 - Closed Pre-Alpha

January 9, 2014 - sythe

So, what's new? We've fixed more bugs, added more content, and released a limited pre-alpha build to a few of our testers.

It was naturally met with a positive response, praising the execution, as well as the concept (and we also gained valuable feedback). :) Determination renewed, we continue to work on the tutorial system.
Below, some more concept art.
entrance concept art

Development Update 21 - Floor Polish

October 11, 2013 - sythe

Sorry for the lack of news recently.

Rest assured, we've been very active and relatively productive behind-the-scenes.
Below, a floor that needs to be polished.
floor

Development Update - 20

February 19, 2013 - sythe

ADAM Concept Art
Above, new concept render of ADAM.

Development Update - 19

November 17, 2012 - sythe

DXRA Concept Art
Above, concept art of DXRA.
Sincere apologies for the lack of updates, recently. We've been very busy working on the game.

Development Update - 18

October 1, 2012 - sythe

ADAM Showcase in Unity
Above, the ADAM lab rendered in Unity Free (lighting in the final version will be much better).
Sincere apologies for the lack of updates, recently. We've been very busy working on the game.

Development Update - 17

August 4, 2012 - sythe

A video at 30 FPS for 120 seconds is 3600 frames/"pictures". If a picture is worth a thousand words, than this blog post is already over 360 000 words long. I'd better stop now.

Development Update - 16

June 24, 2012 - sythe

News this week has prompted me to write this blog post.

Unity and Linux
We've begun a swift transition to Unity, following the addition of new team members and the announcement of Linux support in Unity 4.  The capabilities of Unity3D far exceed those of Ducttape, our previous engine, or of any other open-source engines.

 This will enable us to produce a significantly more polished product for numerous platforms.

Development Update - 015

May 21, 2012 - sythe

Well, looks like this development update is just a little bit late. Nobody noticed, right?

Anyhow, I’ve got some exciting news. We’ve decided to launch a crowdfunding campaign on Kickstarter as soon as we get gameplay footage or more substantial game art. As well, I’ve recruited five new members to the team; two new programmers, an artist, a composer, and a pair of designers. These new contributors will help us continue to progress towards a playable demo of Facade. As well, I’ve begun seeking new channels to recruit talented designers, developers, and producers.

Development Update - 014

May 1, 2012 - sythe

Over the past fortnight, the team has been hard at work.
Sky has created some concept art of nanobots in action, seen below.

Nanotech Concept

Meanwhile, Tbiz has fully finalized the narrative, and has begun integrating the puzzle gameplay in the core storyline.
EternalWind has completed scripting support for our world editor, and Sidtheone has begun work on the base of the game, enabling scenes to be loaded automatically, which should soon lead to a playable preview release.
As well, ChocoboMaster has finally completed the improved ADAM robot, with the correct fingers, seen below.

Development Update - 013

April 17, 2012 - sythe

Over the past fortnight, several new members have joined the team.
A pair of helpful artists, one of which, Torumus, created a shiny timelapse video as he created a room for Facade in Maya.

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